/*
 * AI.h
 *
 *  Created on: 15/07/2011
 *      Author: Rafael
 */

#ifndef AI_H_
#define AI_H_

#include "Component.h"
#include "entity/Controller.h"

class Model;

class AI: public Component {
private:
	int offset;
public:
	//TODO remove this test text
	AI(int id);
	virtual ~AI();

	void update(Model *player, Model *myModel, Controller *control);
};

#endif /* AI_H_ */
